#ifndef ENTITY_MATERIALS_SETTINGS_FILE #define ENTITY_MATERIALS_SETTINGS_FILE //#define GLOWING_ARMOR_TRIM //#define SITUATIONAL_GLOWING_TRIMS #define END_CRYSTAL_EMISSION 1.0 //[0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0 1.1 1.2 1.3 1.4 1.5] #endif