float GetDistantLightBokehMix(float lViewPos) { //if (heldItemId == 40000 || heldItemId2 == 40000) return 0.0; // Hold spider eye to disable; return clamp01(0.005 * (lViewPos - 60.0)); } #ifdef GBUFFERS_TERRAIN float GetDistantLightBokehMixMipmapped(float lViewPos) { float dlbMix = GetDistantLightBokehMix(lViewPos); return dlbMix * min1(miplevel * 0.4); } void DoDistantLightBokehMaterial(inout vec4 color, vec4 distantColor, inout float emission, float distantEmission, float lViewPos) { float dlbMix = GetDistantLightBokehMixMipmapped(lViewPos); color = mix(color, distantColor, dlbMix); emission = mix(emission, distantEmission, dlbMix); } void DoDistantLightBokehMaterial(inout float emission, float distantEmission, float lViewPos) { float dlbMix = GetDistantLightBokehMixMipmapped(lViewPos); emission = mix(emission, distantEmission, dlbMix); } #endif