#include "/lib/shaderSettings/settingsFileDefines.glsl" //Information// #define info0 0 //[0] #define info1 0 //[0] #define info2 0 //[0] #define info3 0 //[0] #define info4 0 //[0] #define info5 0 //[0] #define info6 0 //[0] #define info7 0 //[0] #define info8 0 //[0] #define info9 0 //[0] #define info10 0 //[0] #define info11 0 //[0] #define info12 0 //[0] #define info13 0 //[0] #define info14 0 //[0] #define info15 0 //[0] #define info16 0 //[0] #define info17 0 //[0] #define info18 0 //[0] #define info19 0 //[0] #define info20 0 //[0] #define info21 0 //[0] #define info22 0 //[0] //Activate Settings// #ifdef POM_ALLOW_CUTOUT #endif #ifdef IPBR_PARTICLE_FEATURES #endif #ifdef COLORED_CANDLE_LIGHT #endif #ifdef PIXELATED_AO #endif #ifdef BIOME_COLORED_NETHER_PORTALS #endif #ifdef AURORA_INFLUENCE #endif #ifdef WAVIER_LAVA #endif #ifdef WORLD_OUTLINE #endif #ifdef SOUL_SAND_VALLEY_OVERHAUL #endif #ifdef PIXELATE_SCREEN #endif #ifdef RAIN_ATMOSPHERE #endif #ifdef CLOUD_TEXTURE #endif #ifdef WATERMARK #endif #ifdef TWINKLING_STARS #endif #ifdef END_TWINKLING_STARS #endif #ifdef WAVING_LEAVES #endif #ifdef EYES #endif #ifdef RETRO_ON #endif #ifdef VERTICAL_SCREEN_DISPLACEMENT #endif #ifdef PURPLE_END_FIRE #endif #ifdef EMISSIVE_BLOOD_MOON_FLOWERS #endif #ifdef LAVA_EDGE_EFFECT #endif #ifdef END_CRYSTAL_VORTEX #endif #ifdef DRAGON_DEATH_EFFECT #endif #ifdef END_STARS #endif #ifdef SSS_STRENGTH #endif #ifdef HIGH_QUALITY_CLOUDS #endif #ifdef DAYLIGHT_CYCLE_COMPAT #endif #ifdef EMISSIVE_SOUL_SAND #endif #ifdef SAND_NOISE #endif #ifdef MOSS_NOISE #endif #ifdef SHOCKWAVE #endif #ifdef STAR_LAYER_OW #endif #ifdef STAR_ROUNDNESS_OW #endif #ifdef STAR_ROUNDNESS_END #endif #ifdef DO_IPBR_LIGHTS #endif #ifdef NIGHT_DESATURATION #endif #ifdef NIGHT_CAVE_DESATURATION #endif #ifdef END_PORTAL_BEAM #endif #ifdef NETHER_NOISE #endif #ifdef DH_CLOUD_TWEAK_OVERRIDE #endif #ifdef LIGHTMAP_CURVES #endif #ifdef CLOUD_DIRECTION #endif #ifdef WORLD_SPACE_HALF_DISTANCE #endif #ifdef OPTIMIZATION_REF_LOD_SYSTEM_1 #endif #ifdef OPTIMIZATION_REF_LOD_SYSTEM_2 #endif #ifdef BORDER_FOG_NETHER #endif #ifdef BORDER_FOG_END #endif #ifdef BORDER_FOG_OVERWORLD #endif #ifdef NO_WAVING_INDOORS #endif #ifdef SCREEN_DITHERING #endif