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2026-05-07 21:38:27 +03:00

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#Specifies whether to enable the mod on Windows
enabledOnWindows = true
#Specifies whether to enable the mod on macOS
enabledOnMacOS = false
#Specifies whether to enable the mod on Linux
enabledOnLinux = true
#Specifies whether to enable the mod on other platforms
enabledOnOtherPlatforms = true
#Enable to use some experimental GLFW state cache, which may improve performance with some mods
aggressiveCaching = false
#Enable to use a more flexible threading model, which improves performance while obeying threading requirements of the underlying operating system.
flexibleThreading = true
#Enable to disallow delaying of any GLFW call. Might reduce performance considerably.
fullyBlockingMode = false
#Specifies the priority of the event polling thread. Valid values are 0~10, where 0 = auto decide.
eventPollingThreadPriority = 0
#Enables logging of blocking calls and stacktrace. Debug Only.
logBlockingCalls = false
#Enables logging of cache issues. Debug Only.
logCacheIssues = false
[bufferedRawInput]
#Enable to use buffered raw input for the mouse when supported, which can greatly improve event polling performance and reduce CPU usage.
mouse = true
#Enable to use buffered raw input for the keyboard when supported, which can offer a small performance boost to event polling performance.
keyboard = false
#When buffered raw input is enabled, this option allows releasing all mouse buttons and keys when the game window loses focus to emulate vanilla behavior.
releaseOnLosingFocus = true
#Specifies the initial raw input buffer size.
minRawInputBufferSize = 32
#Specifies the maximum raw input buffer size.
maxRawInputBufferSize = 1024