Files
Reimagined/Server/config/map_atlases-client.toml
2026-05-07 21:38:27 +03:00

147 lines
5.4 KiB
TOML

[minimap]
#Hides minimap when inventory is open
hide_when_inventory_is_open = false
#Shows a background texture for each map, useful to see where each map ends
shows_map_background = false
#Hide minimap when holding the atlas in hand
hide_when_in_hand = true
#Only display y coordinates if atlas holds some slice maps
only_show_y_when_has_slices = true
#Global scale of entire minimap HUD. Keep at 1 for pixel perfect consistency
# Default: 1.0
# Range: 0.0 ~ 20.0
scale = 1.0
#If 'true', the Mini-Map of the Active Map will be drawn on the HUD while the Atlas is active.
enabled = false
#How many maps to display in a single minimap. Essentially zoom. Can be a fraction
# Default: 1.0
# Range: 0.001 ~ 100.0
zoom_multiplier = 1.0
#Controls anchor position of mini-map
#Allowed Values: UPPER_LEFT, UPPER_RIGHT, LOWER_LEFT, LOWER_RIGHT
anchoring = "UPPER_LEFT"
#An integer which will offset the mini-map horizontally
# Default: 0
# Range: -4000 ~ 4000
horizontal_offset = 0
#An integer which will offset the mini-map vertically
# Default: 0
# Range: -4000 ~ 4000
vertical_offset = 0
#The number of pixels to shift vertically when there's an active effect
# Default: 26
# Range: -4000 ~ 4000
active_potion_effects_vertical_offset = 26
#When enabled, the player's current Coords will be displayed
coordinate_text = true
#Displays chunk coordinates
chunk_coordinate_text = false
#When enabled, the player's current Biome will be displayed
biome_text = true
#Sets the scale of the text rendered for Coords and Biome mini-map data
# Default: 1.0
# Range: 0.0 ~ 10.0
coords_and_biome_scale = 1.0
#Sets the scale of the map icons rendered in the mini-map
# Default: 1.0
# Range: 0.0 ~ 10.0
decoration_scale = 1.0
#Scale multiplier for Map Markers text on the mini-map
# Default: 1.0
# Range: 0.0 ~ 10.0
map_markers_text_scale = 1.0
#Allows minimap to follow player movement instead of only displaying current map
follow_player = true
#When enabled the map will align itself with the player
rotate_with_player = true
#Draw cardinal directions on minimap
cardinal_directions = true
#Scale of cardinal directions on minimap
# Default: 1.0
# Range: 0.0 ~ 2.0
cardinal_scale = 1.0
#Only shows north cardinal direction
only_show_north_cardinal = false
#Shows map separation borders
map_borders = true
#Use sky color for minimap
darken_at_night = false
#Plays page turn sound when current active map changes. Works best when paired with no rotation and no player follow
map_change_sound = false
#Automatically switches to the nearest slice when possible
automatic_slice_change = false
[world_map]
#Adds a shear button to the atlas screen which allows you to cut maps
shear_button = true
#Shows a compass icon on the map screen
compass_icon = false
#Shows a clock icon on the map screen
clock_icon = false
crossair = false
#Use bigger book like texture for worldmap view. Makes the view a bit bigger. Recommended to ebe used with map scale 1 (you might want to lower lectern one too if buttons dont show)
alternative_texture = false
#Pan smoothly. When off it will pan in map increments instead
smooth_panning = true
#Makes zooming work smoothly instead of in 2 maps increments
smooth_zooming = true
# Default: 1.0
# Range: 0.0 ~ 10.0
zoom_scroll_speed = 1.0
#Global scale of the entire world map GUI. Keep at 1 for pixel perfect consistency
# Default: 1.25
# Range: 0.0 ~ 20.0
scale = 1.25
#Global scale of the entire world map GUI when opening from lectern. Keep at 1 for pixel perfect consistency
# Default: 1.0
# Range: 0.0 ~ 20.0
lectern_scale = 1.0
#Shows map separation borders
map_borders = true
#When enabled, the Atlas world map coordinates will be displayed
draw_coordinates = true
#Sets the scale of the text rendered for Coords world-map data
# Default: 1.0
# Range: 0.0 ~ 10.0
coordinates_scale = 1.0
#Sets the scale of the map icons rendered in the world-map
# Default: 1.0
# Range: 0.0 ~ 10.0
decoration_scale = 1.0
#Scale multiplier for Map Markers text on the world-map
# Default: 1.0
# Range: 0.0 ~ 10.0
map_markers_text_scale = 1.0
#Rearranges the position of the slice indicator to be more compact. You will need supplementaries slice maps to use this
compact_slices_indicator = false
#Allows minimap to follow player movement instead of only displaying current map
follow_player = true
[misc]
#Multiplier for all the Atlases sound float
# Default: 1.0
# Range: 0.0 ~ 10.0
soundScalar = 1.0
#Render atlas like normal map when in hand
#Allowed Values: ON, NOT_LOCKED, OFF
in_hand_renderer = "NOT_LOCKED"
[moonlight_integration]
#Enables moonlight compat, which allows to place map markers on map via a special pin button
enabled = true
#Allows tracking pins by pressing control, making them follow you on minimap
pin_tracking = true
#Show nearby mobs on minimap. Also requires matching server config
mob_radar = false
# Default: 64
# Range: 0 ~ 256
radar_radius = 64
#Entities on radar will have their icon rotate
radar_pins_rotate = false
#Uses yellow markers for all mobs
radar_single_color = false
#Recolors map texture at night to make them use night lightmap. Requires light_map config in common configs
night_lightmap = true
#Turn on to convert Xaeros minimap waypoints. Conversion will happen on world boot. Remember to turn back off
convert_xaeros_waypoints = false