Files
2026-05-07 21:38:27 +03:00

8 lines
170 B
GLSL

smoothnessG = pow2(pow2(pow2(color.g))) * 12.0;
smoothnessG = min1(smoothnessG);
smoothnessD = smoothnessG;
#ifdef COATED_TEXTURES
noiseFactor = 0.66;
#endif