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Reimagined/super_resolution.toml

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1.3 KiB
TOML

#This option enables the use of a compatibility shader compiler for compiling shaders when set to true.
compat_shader_compiler = false
#List of post-processing chains to skip injection
inject_post_chain_blacklist = []
#Screen capture mode
capture_mode = "A"
#Upscale ratio factor
upscale_ratio = 1.422
#Algorithm used for upscaling
upscale_algo = "fsr1"
#Sharpness adjustment factor
sharpness = 0.55
#Enable super-resolution upscaling
enable_upscale = false
#Pause game when GUI is open
pause_game_on_gui = false
enable_dataset_generator = false
#Algorithm special configuration
[special]
[special.sgsr2]
variant = "CS_2"
[special.fsr1]
fp16 = true
[special.fsr2]
version = "V233"
fp16 = true
[debug]
#Skip Vulkan initialization (auto-set based on OS)
skip_init_vulkan = true
#Enable RenderDoc integration (auto-disabled on incompatible OS)
enable_render_doc = false
#Enable ImGui debug interface (auto-disabled on incompatible OS)
enable_imgui = false
#Dump shaders for debugging purposes
debug_dump_shader = false
#Enable more detailed performance profiling for advanced analysis.
enable_detailed_profiling = false
[experiment]
#Generate motion vectors for advanced effects
generate_motion_vectors = false