24 lines
770 B
GLSL
24 lines
770 B
GLSL
noSmoothLighting = true; noDirectionalShading = true;
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lmCoordM = vec2(1.0, 0.0);
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#ifndef IPBR_COMPAT_MODE
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#ifndef DURING_WORLDSPACE_REF
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float blockRes = absMidCoordPos.x * atlasSize.x;
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vec2 signMidCoordPosM = abs((floor((signMidCoordPos + 1.0) * blockRes) + 0.5) / blockRes - 1.0);
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#else
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vec2 signMidCoordPosM = signMidCoordPos;
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#endif
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float value = 1.0 - max(signMidCoordPosM.x, signMidCoordPosM.y);
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#else
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float value = 0.3;
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#endif
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color.rgb = pow(color.rgb, vec3(FROGLIGHT_SATURATION));
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emission = 0.3 + value + pow(dot(color.rgb, color.rgb) * 0.33, frogPow);
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emission *= 1.7;
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#ifdef DISTANT_LIGHT_BOKEH
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DoDistantLightBokehMaterial(emission, 2.0, lViewPos);
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#endif
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color.rgb = pow2(color.rgb);
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