16 lines
486 B
GLSL
16 lines
486 B
GLSL
vec2 midCoordPos = absMidCoordPos * signMidCoordPos;
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#include "/lib/util/dFdxdFdy.glsl"
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vec2 mipx = dcdx / absMidCoordPos * 8.0;
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vec2 mipy = dcdy / absMidCoordPos * 8.0;
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float mipDelta = max(dot(mipx, mipx), dot(mipy, mipy));
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float miplevel = max(0.5 * log2(mipDelta), 0.0);
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#if !defined GBUFFERS_ENTITIES && !defined GBUFFERS_HAND
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vec2 atlasSizeM = atlasSize;
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#else
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vec2 atlasSizeM = atlasSize.x + atlasSize.y > 0.5 ? atlasSize : textureSize(tex, 0);
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#endif
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