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Reimagined/shaderpacks/Reimagined - Low/shaders/lib/materials/specificMaterials/terrain/lapisBlock.glsl
T
2026-05-07 21:38:27 +03:00

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GLSL

smoothnessG = pow2(color.b) * 0.8;
smoothnessD = smoothnessG;
#ifdef COATED_TEXTURES
noiseFactor = 0.5;
#endif