Files
Reimagined/Server/config/ding.toml
T
2026-05-07 21:38:27 +03:00

61 lines
2.6 KiB
TOML

#Configs for ding to trigger when the game loads
[load]
#Play sound when the game loads.
playOnLoad = true
#Resource Location based name of the sound file to play when Minecraft finishes loading.
#EG: "ui.button.click" or "entity.experience_orb.pickup"
#
#This can also be a mod sound if the mod is installed.
#EG: modname:modsound.boing
#
#If you want to use external sounds, consider looking into the mods that add resources
name = "entity.experience_orb.pickup"
#Volume of the volume (when Minecraft loads)
# Default: 0.25
# Range: 0.0 ~ 10.0
volume = 0.25
#Pitch of the sound (when Minecraft loads)
# Default: 1.0
# Range: 0.0 ~ 10.0
pitch = 1.0
#Sound category for the sound played when Minecraft finishes loading. EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category.
category = "master"
#Configs for ding to trigger when resources are reloaded
[resourcesReload]
#Play sound when resources complete reloading. Requires game to be restarted when changing this option.
playOnResourcesReload = true
#Resource Location based name of the sound file to play when resources complete reloading.
#
#Look at the "name" config for more details.
nameResourcesReload = "entity.experience_orb.pickup"
#Volume of the sound (when resources complete reloading)
# Default: 0.25
# Range: 0.0 ~ 10.0
volumeResourcesReload = 0.25
#Pitch of the sound (when resources complete reloading)
# Default: 1.0
# Range: 0.0 ~ 10.0
pitchResourcesReload = 1.0
#Sound category for the sound played when resources complete reloading. EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category.
categoryResourcesReload = "master"
#Configs for ding to trigger when the world loads after connecting to a server
[world]
#Play sound when the world loads after connecting to a server. Requires game to be restarted when changing this option.
playOnWorld = false
#Resource Location based name of the sound file to play when the world finishes loading (after connecting to a server).
#
#Look at the "name" config for more details.
nameWorld = "entity.experience_orb.pickup"
#Volume of the sound (when the world loads after connecting to a server)
# Default: 0.25
# Range: 0.0 ~ 10.0
volumeWorld = 0.25
#Pitch of the sound (when the world loads after connecting to a server)
# Default: 1.0
# Range: 0.0 ~ 10.0
pitchWorld = 1.0
#Sound category for the sound played when the world finishes loading (after connecting to a server). EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category.
categoryWorld = "master"