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Reimagined/shaderpacks/Reimagined - High/shaders/lib/materials/specificMaterials/others/trident.glsl
T
2026-05-07 21:38:27 +03:00

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GLSL

smoothnessG = color.g;
smoothnessD = color.g;
emission = min(max0(dot(color.rgb, color.rgb) - 1.0) * 6.0, 1.0);