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Reimagined/shaderpacks/Reimagined - High/shaders/lib/materials/specificMaterials/terrain/amethyst.glsl
T
2026-05-07 21:38:27 +03:00

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GLSL

materialMask = OSIEBCA; // Intense Fresnel
float factor = pow2(color.r);
smoothnessG = 0.8 - factor * 0.3;
highlightMult = factor * 3.0;
smoothnessD = factor;