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Reimagined/shaderpacks/Reimagined - High/shaders/lib/materials/specificMaterials/terrain/anvil.glsl
T
2026-05-07 21:38:27 +03:00

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GLSL

smoothnessG = color.r;
smoothnessD = color.r;
#ifdef COATED_TEXTURES
noiseFactor = 0.33;
#endif