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Reimagined/shaderpacks/Reimagined - High/shaders/lib/materials/specificMaterials/terrain/cobblestone.glsl
T
2026-05-07 21:38:27 +03:00

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GLSL

smoothnessG = dot(color.rgb, color.rgb) * 0.17;
smoothnessD = smoothnessG;
smoothnessG = max(smoothnessG, 0.3 * color.g * float(color.g > color.b * 1.5));