7 lines
129 B
GLSL
7 lines
129 B
GLSL
smoothnessG = dot(color.rgb, vec3(0.2));
|
|
smoothnessD = smoothnessG;
|
|
|
|
#ifdef COATED_TEXTURES
|
|
noiseFactor = 0.66;
|
|
#endif
|