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Reimagined/shaderpacks/Reimagined - High/shaders/lib/antialiasing/jitter.glsl
T
2026-05-07 21:38:27 +03:00

26 lines
834 B
GLSL

// Jitter offset from Chocapic13
vec2 jitterOffsets[8] = vec2[8](
vec2( 0.125,-0.375),
vec2(-0.125, 0.375),
vec2( 0.625, 0.125),
vec2( 0.375,-0.625),
vec2(-0.625, 0.625),
vec2(-0.875,-0.125),
vec2( 0.375,-0.875),
vec2( 0.875, 0.875)
);
vec2 TAAJitter(vec2 coord, float w) {
#if TAA_JITTER > 0
vec2 offset = jitterOffsets[int(framemod8)] * (w / vec2(viewWidth, viewHeight));
#if TAA_JITTER == 1
offset *= 0.125;
#elif TAA_JITTER == 2
offset *= 0.33;
#endif
return coord + offset;
#else
return coord;
#endif
}