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Reimagined/shaderpacks/Reimagined - Low/shaders/lib/materials/specificMaterials/terrain/rawGoldBlock.glsl
T
2026-05-07 21:38:27 +03:00

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GLSL

materialMask = OSIEBCA * 3.0; // Gold Fresnel
smoothnessG = pow2(pow2(color.g));
smoothnessD = 0.5 * (smoothnessG + color.b);