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Reimagined/shaderpacks/Reimagined - Low/shaders/lib/materials/specificMaterials/terrain/redstoneTorch.glsl
T
2026-05-07 21:38:27 +03:00

17 lines
523 B
GLSL

if (color.r > 0.65 && abs(color.g - color.b) < 0.1) {
emission = (3.5 - 2.25 * color.g) * 0.97;
color.rgb *= color.rgb;
#if MC_VERSION >= 12102 // redstone torch model got changed in 1.21.2
color.gb = max(color.gb * vec2(0.75, 0.5), pow2(color.gb));
#endif
} else if (color.r > color.g * 2.0) {
materialMask = OSIEBCA * 5.0; // Redstone Fresnel
float factor = pow2(color.r);
smoothnessG = 0.4;
highlightMult = factor + 0.4;
smoothnessD = factor * 0.7 + 0.3;
}