Files
Reimagined/Server/config/super_resolution/config.toml
T
2026-05-07 21:38:27 +03:00

75 lines
2.2 KiB
TOML

#Primary color for the interface theme
theme_color = "#78DC77"
#List of post-processing chains to skip injection
inject_post_chain_blacklist = []
#Screen capture mode
capture_mode = "A"
interop_sync_mode = "HighPerformance"
#Upscale ratio factor
upscale_ratio = 1.45
#Algorithm used for upscaling
upscale_algo = "fsr1"
#Color scheme variant for the interface theme
theme_scheme_variant = "FIDELITY"
#Contrast level for the interface theme (-1.0 to 1.0)
theme_contrast_level = 0.0
#Disable Super Resolution when using vanilla rendering.
disable_upscale_on_vanilla = true
#This option enables the use of a compatibility shader compiler for compiling shaders when set to true.
compat_shader_compiler = false
#Interface theme
theme = "Light"
#Sharpness adjustment factor
sharpness = 0.3
#Force disable shader pack compatibility mode.
force_disable_shader_compat = false
#Enable super-resolution upscaling
enable_upscale = true
#Pause game when GUI is open
pause_game_on_gui = false
#The precision of the internal texture format affects video memory consumption: higher precision results in greater consumption, while lower precision leads to smaller consumption. Note: Excessively low precision may cause noticeable color banding in the image.
internal_texture_format = "AUTO"
[debug]
#Skip Vulkan initialization (auto-set based on OS)
skip_init_vulkan = true
#Enable RenderDoc integration (auto-disabled on incompatible OS)
enable_render_doc = false
#Enable debug mode
enable_debug = false
#Enable ImGui debug interface (auto-disabled on incompatible OS)
enable_imgui = false
#Dump shaders for debugging purposes
debug_dump_shader = false
#Enable more detailed performance profiling for advanced analysis.
enable_detailed_profiling = false
#Algorithm special configuration
[special]
[special.fsr]
version = "V3"
[special.dlss]
render_preset = "K"
[special.sgsr2]
variant = "FS_2"
[special.fsr1]
fp16 = true
[special.fsr2]
version = "V233"
fp16 = true
[experiment]
#Enable experimental features
enable_experimental_features = false
#Generate motion vectors for advanced effects
generate_motion_vectors = false
[dataset]
dataset_path = "msrDataset"
enable_dataset_generator = false