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Reimagined/shaderpacks/Reimagined - High/shaders/lib/materials/specificMaterials/planks/acaciaPlanks.glsl
T
2026-05-07 21:38:27 +03:00

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GLSL

smoothnessG = pow2(pow2(color.r)) * 0.45;
smoothnessD = smoothnessG;
#ifdef COATED_TEXTURES
noiseFactor = 0.5;
#endif