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Reimagined/shaderpacks/Reimagined - High/shaders/lib/materials/specificMaterials/terrain/candle.glsl
T
2026-05-07 21:38:27 +03:00

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200 B
GLSL

noSmoothLighting = true;
color.rgb *= 1.0 + 0.7 * pow2(max(-signMidCoordPos.y + 0.6, float(NdotU > 0.9) * 1.6));
#ifdef SNOWY_WORLD
snowFactor = 0.0;
#endif
overlayNoiseIntensity = 0.3;