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Reimagined/shaderpacks/Reimagined - High/shaders/lib/materials/specificMaterials/terrain/deepslate.glsl
T
2026-05-07 21:38:27 +03:00

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GLSL

smoothnessG = pow(color.g, 1.5) * 0.55;
smoothnessG = smoothnessG;
smoothnessD = smoothnessG;
materialMask = OSIEBCA; // Intense Fresnel