Files
Reimagined/shaderpacks/Reimagined - High/shaders/lib/materials/specificMaterials/terrain/rawIronBlock.glsl
T
2026-05-07 21:38:27 +03:00

4 lines
120 B
GLSL

materialMask = OSIEBCA; // Intense Fresnel
smoothnessG = pow2(pow2(color.r)) * 0.7;
smoothnessD = smoothnessG * 0.6;