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Reimagined/shaderpacks/Reimagined - High/shaders/lib/materials/specificMaterials/terrain/redstoneBlock.glsl
T
2026-05-07 21:38:27 +03:00

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GLSL

materialMask = OSIEBCA * 5.0; // Redstone Fresnel
float factor = pow2(color.r);
smoothnessG = 0.4;
highlightMult = factor + 0.2;
smoothnessD = factor * 0.5 + 0.1;
#ifdef COATED_TEXTURES
noiseFactor = 0.77;
#endif