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Reimagined/shaderpacks/Reimagined - High/shaders/lib/materials/specificMaterials/translucents/stainedGlass.glsl
T
2026-05-07 21:38:27 +03:00

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GLSL

smoothnessG = 0.5;
highlightMult = 1.5;
reflectMult = 1.0;
DoTranslucentTweaks(color, fresnelM, reflectMult, lViewPos);