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Reimagined/shaderpacks/Reimagined - High/shaders/lib/voxelization/SSBOs/wsrLodBuffer.glsl
T
2026-05-07 21:38:27 +03:00

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GLSL

#extension GL_ARB_shader_storage_buffer_object : enable
layout(std430, binding = 2) SSBO_QUALIFIER buffer wsrLodBuffer {
uint bitmasks[];
} wsrLodSSBO;