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Reimagined/shaderpacks/Reimagined - Low/shaders/lib/materials/specificMaterials/others/signText.glsl
T
2026-05-07 21:38:27 +03:00

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310 B
GLSL

normalM = upVec;
highlightMult = 0.0;
shadowMult = vec3(0.0);
#if MC_VERSION >= 11700
if (lmCoord.x > 0.99) { // Glowing Sign Text
lmCoordM = vec2(0.0);
emission = 1.0;
color.rgb *= length(color.rgb) + 0.5;
} else // Normal Sign Text
#endif
color.rgb *= 5.0;