Files
Reimagined/shaderpacks/Reimagined - Low/shaders/lib/materials/specificMaterials/terrain/openEyeblossom.glsl
T
2026-05-07 21:38:27 +03:00

16 lines
472 B
GLSL

subsurfaceMode = 1, noSmoothLighting = true, noDirectionalShading = true;
#ifdef GBUFFERS_TERRAIN
DoFoliageColorTweaks(color.rgb, shadowMult, snowMinNdotU, viewPos, nViewPos, lViewPos, dither);
#ifdef COATED_TEXTURES
doTileRandomisation = false;
#endif
#endif
if (color.r > 0.7 && color.r > color.g * 1.2 && color.g > color.b * 2.0) { // Emissive Part
lmCoordM.x = 0.5;
emission = 5.0 * color.g;
color.rgb *= color.rgb;
}