8 lines
163 B
GLSL
8 lines
163 B
GLSL
smoothnessG = pow2(pow2(color.g)) * 2.0;
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smoothnessG = min1(smoothnessG);
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smoothnessD = smoothnessG;
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#ifdef COATED_TEXTURES
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noiseFactor = 0.77;
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#endif
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