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Reimagined/shaderpacks/Reimagined - High/shaders/lib/materials/specificMaterials/planks/sprucePlanks.glsl
T
2026-05-07 21:38:27 +03:00

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GLSL

smoothnessG = pow2(dot(color.rgb, vec3(0.3)));
smoothnessD = smoothnessG;
#ifdef COATED_TEXTURES
noiseFactor = 0.66;
#endif