Refactor AIImages mod to replace ArtStyle enum with ArtStyleDef name for improved flexibility in prompt generation. Update UI components to reflect changes in art style selection and enhance scrolling functionality in the right column. Update AIImages.dll to incorporate the latest modifications.

This commit is contained in:
Leonid Pershin
2025-10-27 00:19:31 +03:00
parent 9e675dd804
commit ce98638e55
11 changed files with 594 additions and 138 deletions

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@@ -0,0 +1,46 @@
using System.Diagnostics.CodeAnalysis;
using Verse;
namespace AIImages
{
/// <summary>
/// Определение художественного стиля для генерации изображений
/// </summary>
[SuppressMessage(
"Major Code Smell",
"S1104:Fields should not have public accessibility",
Justification = "Required for RimWorld's Def system XML serialization"
)]
public class ArtStyleDef : Def
{
/// <summary>
/// Промпт для позитивного описания стиля
/// </summary>
public string positivePrompt = "";
/// <summary>
/// Промпт для негативного описания (что исключить)
/// </summary>
public string negativePrompt = "";
/// <summary>
/// Теги качества специфичные для этого стиля
/// </summary>
public string qualityTags = "";
/// <summary>
/// Добавлять ли базовые теги качества (highly detailed, professional, masterpiece, best quality)
/// </summary>
public bool addBaseQualityTags = true;
/// <summary>
/// Добавлять ли базовые негативные промпты (ugly, deformed, low quality, etc.)
/// </summary>
public bool addBaseNegativePrompts = true;
/// <summary>
/// Порядок сортировки в UI
/// </summary>
public int sortOrder = 100;
}
}

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@@ -0,0 +1,36 @@
using System.Diagnostics.CodeAnalysis;
using Verse;
namespace AIImages
{
/// <summary>
/// Предустановка размера изображения
/// </summary>
[SuppressMessage(
"Major Code Smell",
"S1104:Fields should not have public accessibility",
Justification = "Required for RimWorld's Def system XML serialization"
)]
public class ImageSizePresetDef : Def
{
/// <summary>
/// Ширина изображения в пикселях
/// </summary>
public int width = 512;
/// <summary>
/// Высота изображения в пикселях
/// </summary>
public int height = 512;
/// <summary>
/// Категория размера (Square, Portrait, Landscape)
/// </summary>
public string category = "Square";
/// <summary>
/// Порядок сортировки в UI
/// </summary>
public int sortOrder = 100;
}
}

View File

@@ -15,7 +15,7 @@ namespace AIImages.Models
public string Scheduler { get; set; }
public int Seed { get; set; }
public string Model { get; set; }
public ArtStyle ArtStyle { get; set; }
public string ArtStyleDefName { get; set; }
public StableDiffusionSettings()
{
@@ -25,27 +25,11 @@ namespace AIImages.Models
Width = 512;
Height = 768;
Sampler = "Euler a";
Scheduler = "Automatic";
Scheduler = "Automatic"; // С большой буквы для API
Seed = -1; // Случайный seed
ArtStyle = ArtStyle.Realistic;
ArtStyleDefName = "ArtStyle_Realistic";
PositivePrompt = "";
NegativePrompt = "ugly, deformed, low quality, blurry, bad anatomy, worst quality";
}
}
/// <summary>
/// Художественный стиль изображения
/// </summary>
public enum ArtStyle
{
None, // Без стиля
Realistic,
SemiRealistic,
Anime,
ConceptArt,
DigitalPainting,
OilPainting,
Sketch,
CellShaded,
}
}

View File

@@ -34,25 +34,6 @@ namespace AIImages.Services
{ "Pretty", "attractive features, pleasant appearance, charming" },
};
private static readonly Dictionary<ArtStyle, string> ArtStylePrompts = new Dictionary<
ArtStyle,
string
>
{
{ ArtStyle.None, "" },
{ ArtStyle.Realistic, "photorealistic, hyperrealistic, realistic photo, photography" },
{ ArtStyle.SemiRealistic, "semi-realistic, detailed illustration, realistic art" },
{ ArtStyle.Anime, "anime style, manga style, anime character" },
{
ArtStyle.ConceptArt,
"concept art, digital art, artstation, professional concept design"
},
{ ArtStyle.DigitalPainting, "digital painting, painterly, brush strokes, artistic" },
{ ArtStyle.OilPainting, "oil painting, traditional painting, canvas, fine art" },
{ ArtStyle.Sketch, "pencil sketch, hand drawn, sketch art, line art" },
{ ArtStyle.CellShaded, "cell shaded, flat colors, toon shading, stylized" },
};
public string GeneratePositivePrompt(
PawnAppearanceData appearanceData,
StableDiffusionSettings settings
@@ -66,17 +47,15 @@ namespace AIImages.Services
// 1. Базовый пользовательский промпт (если указан) - идет первым
if (!string.IsNullOrEmpty(settings.PositivePrompt))
{
prompt.Append(settings.PositivePrompt);
prompt.Append(settings.PositivePrompt.TrimEnd(',', ' '));
prompt.Append(", ");
}
// 2. Художественный стиль
if (
ArtStylePrompts.TryGetValue(settings.ArtStyle, out string stylePrompt)
&& !string.IsNullOrEmpty(stylePrompt)
)
var styleDef = DefDatabase<ArtStyleDef>.GetNamedSilentFail(settings.ArtStyleDefName);
if (styleDef != null && !string.IsNullOrEmpty(styleDef.positivePrompt))
{
prompt.Append(stylePrompt);
prompt.Append(styleDef.positivePrompt);
prompt.Append(", ");
}
@@ -127,7 +106,7 @@ namespace AIImages.Services
}
// 10. Качественные теги
prompt.Append(GetQualityTags(settings.ArtStyle));
prompt.Append(GetQualityTags(settings.ArtStyleDefName));
return prompt.ToString().Trim().TrimEnd(',');
}
@@ -139,34 +118,38 @@ namespace AIImages.Services
// 1. Пользовательский негативный промпт (если указан) - идет первым
if (!string.IsNullOrEmpty(settings.NegativePrompt))
{
negativePrompt.Append(settings.NegativePrompt);
negativePrompt.Append(", ");
negativePrompt.Append(settings.NegativePrompt.TrimEnd(',', ' '));
}
// Получаем стиль из Def
var styleDef = DefDatabase<ArtStyleDef>.GetNamedSilentFail(settings.ArtStyleDefName);
if (styleDef == null || !styleDef.addBaseNegativePrompts)
{
// Для стилей без базовых негативов - используем только пользовательский промпт
return negativePrompt.ToString().Trim();
}
// 2. Базовые негативные промпты
if (negativePrompt.Length > 0)
{
negativePrompt.Append(", ");
}
negativePrompt.Append(
"ugly, deformed, low quality, blurry, bad anatomy, worst quality, "
);
negativePrompt.Append(
"mutated, disfigured, bad proportions, extra limbs, missing limbs, "
"mutated, disfigured, bad proportions, extra limbs, missing limbs"
);
// 3. Специфичные для стиля негативы
switch (settings.ArtStyle)
// 3. Специфичные для стиля негативы из Def
if (!string.IsNullOrEmpty(styleDef.negativePrompt))
{
case ArtStyle.Realistic:
case ArtStyle.SemiRealistic:
negativePrompt.Append("cartoon, anime, painting, drawing, illustration, ");
break;
case ArtStyle.Anime:
negativePrompt.Append("realistic, photo, photography, 3d, ");
break;
case ArtStyle.None:
// Без дополнительных негативных промптов для стиля None
break;
negativePrompt.Append(", ");
negativePrompt.Append(styleDef.negativePrompt);
}
return negativePrompt.ToString().Trim().TrimEnd(',');
return negativePrompt.ToString().Trim();
}
public string GetFullPromptDescription(
@@ -317,24 +300,33 @@ namespace AIImages.Services
return apparelDesc.ToString();
}
private string GetQualityTags(ArtStyle style)
private string GetQualityTags(string styleDefName)
{
var baseTags = "highly detailed, professional, masterpiece, best quality";
switch (style)
var styleDef = DefDatabase<ArtStyleDef>.GetNamedSilentFail(styleDefName);
if (styleDef == null)
{
case ArtStyle.None:
return baseTags;
case ArtStyle.Realistic:
case ArtStyle.SemiRealistic:
return $"{baseTags}, professional photography, 8k uhd, dslr, high quality, sharp focus";
case ArtStyle.Anime:
return $"{baseTags}, anime masterpiece, high resolution, vibrant colors";
case ArtStyle.ConceptArt:
return $"{baseTags}, trending on artstation, professional digital art";
default:
return baseTags;
return "";
}
StringBuilder tags = new StringBuilder();
// Базовые теги качества
if (styleDef.addBaseQualityTags)
{
tags.Append("highly detailed, professional, masterpiece, best quality");
}
// Специфичные для стиля теги качества
if (!string.IsNullOrEmpty(styleDef.qualityTags))
{
if (tags.Length > 0)
{
tags.Append(", ");
}
tags.Append(styleDef.qualityTags);
}
return tags.ToString();
}
/// <summary>

View File

@@ -14,7 +14,7 @@ namespace AIImages.Settings
public string apiEndpoint = "http://127.0.0.1:7860";
public string selectedModel = "";
public string selectedSampler = "Euler a";
public string selectedScheduler = "Automatic";
public string selectedScheduler = "Automatic"; // С большой буквы для API
// Кэшированные списки из API (не сохраняются)
[Unsaved]
@@ -38,8 +38,8 @@ namespace AIImages.Settings
public string baseNegativePrompt =
"ugly, deformed, low quality, blurry, bad anatomy, worst quality";
// Художественный стиль
public ArtStyle artStyle = ArtStyle.Realistic;
// Художественный стиль (defName)
public string artStyleDefName = "ArtStyle_Realistic";
// Путь для сохранения
public string savePath = "AIImages/Generated";
@@ -70,7 +70,7 @@ namespace AIImages.Settings
"ugly, deformed, low quality, blurry, bad anatomy, worst quality"
);
Scribe_Values.Look(ref artStyle, "artStyle", ArtStyle.Realistic);
Scribe_Values.Look(ref artStyleDefName, "artStyleDefName", "ArtStyle_Realistic");
Scribe_Values.Look(ref savePath, "savePath", "AIImages/Generated");
@@ -97,7 +97,7 @@ namespace AIImages.Settings
Scheduler = selectedScheduler,
Seed = seed,
Model = selectedModel,
ArtStyle = artStyle,
ArtStyleDefName = artStyleDefName,
PositivePrompt = basePositivePrompt,
NegativePrompt = baseNegativePrompt,
};

View File

@@ -174,21 +174,37 @@ namespace AIImages
AIImagesModSettings settings
)
{
// Получаем текущий стиль
var currentStyleDef = DefDatabase<ArtStyleDef>.GetNamedSilentFail(
settings.artStyleDefName
);
string currentStyleLabel = currentStyleDef?.label ?? settings.artStyleDefName;
if (
listingStandard.ButtonTextLabeled(
"AIImages.Settings.ArtStyle".Translate(),
settings.artStyle.ToString()
currentStyleLabel
)
)
{
List<FloatMenuOption> styleOptions = new List<FloatMenuOption>();
foreach (ArtStyle style in Enum.GetValues(typeof(ArtStyle)))
// Получаем все стили из DefDatabase и сортируем по sortOrder
var allStyles = DefDatabase<ArtStyleDef>.AllDefs.OrderBy(s => s.sortOrder);
foreach (var styleDef in allStyles)
{
ArtStyle localStyle = style;
string localDefName = styleDef.defName;
string localLabel = styleDef.label;
styleOptions.Add(
new FloatMenuOption(style.ToString(), () => settings.artStyle = localStyle)
new FloatMenuOption(
localLabel,
() => settings.artStyleDefName = localDefName
)
);
}
Find.WindowStack.Add(new FloatMenu(styleOptions));
}
}
@@ -220,34 +236,47 @@ namespace AIImages
AIImagesModSettings settings
)
{
listingStandard.Gap(4f);
Rect presetRect1 = listingStandard.GetRect(30f);
DrawPresetButton(presetRect1, 0f, "512x512", 512, 512, settings);
DrawPresetButton(presetRect1, 85f, "512x768", 512, 768, settings);
DrawPresetButton(presetRect1, 170f, "768x768", 768, 768, settings);
// Получаем все предустановки размеров из DefDatabase
var allPresets = DefDatabase<ImageSizePresetDef>
.AllDefs.OrderBy(p => p.sortOrder)
.ToList();
listingStandard.Gap(4f);
Rect presetRect2 = listingStandard.GetRect(30f);
DrawPresetButton(presetRect2, 0f, "896x1152", 896, 1152, settings, 90f);
DrawPresetButton(presetRect2, 95f, "1024x1024", 1024, 1024, settings, 90f);
}
private static void DrawPresetButton(
Rect rect,
float xOffset,
string label,
int width,
int height,
AIImagesModSettings settings,
float buttonWidth = 80f
)
{
if (Widgets.ButtonText(new Rect(rect.x + xOffset, rect.y, buttonWidth, 30f), label))
if (!allPresets.Any())
{
settings.width = width;
settings.height = height;
widthBuffer = width.ToString();
heightBuffer = height.ToString();
return;
}
listingStandard.Gap(4f);
// Разбиваем на строки по 3 кнопки
int buttonsPerRow = 3;
float buttonWidth = 80f;
float spacing = 5f;
for (int i = 0; i < allPresets.Count; i += buttonsPerRow)
{
Rect rowRect = listingStandard.GetRect(30f);
for (int j = 0; j < buttonsPerRow && (i + j) < allPresets.Count; j++)
{
var preset = allPresets[i + j];
float xOffset = j * (buttonWidth + spacing);
if (
Widgets.ButtonText(
new Rect(rowRect.x + xOffset, rowRect.y, buttonWidth, 30f),
preset.label
)
)
{
settings.width = preset.width;
settings.height = preset.height;
widthBuffer = preset.width.ToString();
heightBuffer = preset.height.ToString();
}
}
listingStandard.Gap(4f);
}
}

View File

@@ -70,6 +70,7 @@ namespace AIImages
public override Vector2 InitialSize => new Vector2(900f, 800f);
private Vector2 scrollPosition = Vector2.zero;
private Vector2 rightColumnScrollPosition = Vector2.zero;
private Vector2 promptScrollPosition = Vector2.zero;
private Vector2 negativePromptScrollPosition = Vector2.zero;
private float copiedMessageTime = 0f;
@@ -440,17 +441,23 @@ namespace AIImages
private void DrawRightColumn(Rect rect)
{
// Рассчитываем высоту контента для скролла
float contentHeight = CalculateRightColumnHeight(rect);
Rect scrollViewRect = new Rect(0f, 0f, rect.width - 20f, contentHeight);
Widgets.BeginScrollView(rect, ref rightColumnScrollPosition, scrollViewRect);
float curY = 0f;
curY = DrawImagePreview(rect, curY);
curY = DrawGenerationStatus(rect, curY);
curY = DrawProgressBar(rect, curY);
curY = DrawGenerationButton(rect, curY);
curY = DrawImagePreview(scrollViewRect, curY);
curY = DrawGenerationStatus(scrollViewRect, curY);
curY = DrawProgressBar(scrollViewRect, curY);
curY = DrawGenerationButton(scrollViewRect, curY);
// Позитивный промпт секция
Text.Font = GameFont.Medium;
Widgets.Label(
new Rect(rect.x, rect.y + curY, rect.width, 30f),
new Rect(0f, curY, scrollViewRect.width, 30f),
"AIImages.Prompt.PositiveTitle".Translate()
);
curY += 35f;
@@ -464,10 +471,18 @@ namespace AIImages
// Фиксированная высота для области промпта
float promptBoxHeight = 100f;
float actualPositiveHeight = Text.CalcHeight(positivePrompt, rect.width - 20f);
float actualPositiveHeight = Text.CalcHeight(
positivePrompt,
scrollViewRect.width - 20f
);
Rect positiveOuterRect = new Rect(rect.x, rect.y + curY, rect.width, promptBoxHeight);
Rect positiveViewRect = new Rect(0f, 0f, rect.width - 20f, actualPositiveHeight);
Rect positiveOuterRect = new Rect(0f, curY, scrollViewRect.width, promptBoxHeight);
Rect positiveViewRect = new Rect(
0f,
0f,
scrollViewRect.width - 20f,
actualPositiveHeight
);
// Рисуем фон
Widgets.DrawBoxSolid(positiveOuterRect, new Color(0.1f, 0.3f, 0.1f, 0.5f));
@@ -489,7 +504,7 @@ namespace AIImages
// Негативный промпт секция
Text.Font = GameFont.Medium;
Widgets.Label(
new Rect(rect.x, rect.y + curY, rect.width, 30f),
new Rect(0f, curY, scrollViewRect.width, 30f),
"AIImages.Prompt.NegativeTitle".Translate()
);
curY += 35f;
@@ -500,10 +515,18 @@ namespace AIImages
generationSettings
);
float actualNegativeHeight = Text.CalcHeight(negativePrompt, rect.width - 20f);
float actualNegativeHeight = Text.CalcHeight(
negativePrompt,
scrollViewRect.width - 20f
);
Rect negativeOuterRect = new Rect(rect.x, rect.y + curY, rect.width, promptBoxHeight);
Rect negativeViewRect = new Rect(0f, 0f, rect.width - 20f, actualNegativeHeight);
Rect negativeOuterRect = new Rect(0f, curY, scrollViewRect.width, promptBoxHeight);
Rect negativeViewRect = new Rect(
0f,
0f,
scrollViewRect.width - 20f,
actualNegativeHeight
);
// Рисуем фон (красноватый для негативного)
Widgets.DrawBoxSolid(negativeOuterRect, new Color(0.3f, 0.1f, 0.1f, 0.5f));
@@ -525,7 +548,7 @@ namespace AIImages
// Кнопки копирования промптов
if (
Widgets.ButtonText(
new Rect(rect.x, rect.y + curY, rect.width / 2f - 5f, 30f),
new Rect(0f, curY, scrollViewRect.width / 2f - 5f, 30f),
"AIImages.Prompt.CopyPositive".Translate()
)
)
@@ -541,9 +564,9 @@ namespace AIImages
if (
Widgets.ButtonText(
new Rect(
rect.x + rect.width / 2f + 5f,
rect.y + curY,
rect.width / 2f - 5f,
scrollViewRect.width / 2f + 5f,
curY,
scrollViewRect.width / 2f - 5f,
30f
),
"AIImages.Prompt.CopyNegative".Translate()
@@ -561,7 +584,7 @@ namespace AIImages
// Кнопка обновления данных
if (
Widgets.ButtonText(
new Rect(rect.x, rect.y + curY, rect.width, 30f),
new Rect(0f, curY, scrollViewRect.width, 30f),
"AIImages.Window.Refresh".Translate()
)
)
@@ -575,11 +598,13 @@ namespace AIImages
curY += 35f;
GUI.color = new Color(0f, 1f, 0f, copiedMessageTime / 2f);
Widgets.Label(
new Rect(rect.x, rect.y + curY, rect.width, 25f),
new Rect(0f, curY, scrollViewRect.width, 25f),
"AIImages.Prompt.Copied".Translate()
);
GUI.color = Color.white;
}
Widgets.EndScrollView();
}
private float CalculateContentHeight()
@@ -613,15 +638,46 @@ namespace AIImages
// Дополнительный отступ
height += 50f;
// Позитивный промпт заголовок
height += 35f;
// Позитивный промпт контент
height += 100f + 10f;
return height;
}
// Негативный промпт заголовок
height += 35f;
// Негативный промпт контент
height += 100f + 10f;
private float CalculateRightColumnHeight(Rect rect)
{
float height = 0f;
float contentWidth = rect.width - 20f;
// Превью изображения
if (generatedImage != null)
{
height += 200f + 10f;
}
else if (!isGenerating)
{
height += 100f + 10f;
}
// Статус генерации
if (!string.IsNullOrEmpty(generationStatus))
{
height += 30f;
}
// Прогресс бар
if (isGenerating && generationProgress > 0.0)
{
height += 30f;
}
// Кнопка генерации
height += 40f;
// Позитивный промпт
height += 35f; // Заголовок
height += 100f + 10f; // Бокс
// Негативный промпт
height += 35f; // Заголовок
height += 100f + 10f; // Бокс
// Кнопки копирования
height += 35f;
@@ -635,7 +691,7 @@ namespace AIImages
height += 30f;
}
return height;
return height + 50f; // Дополнительный отступ
}
private float DrawImagePreview(Rect rect, float curY)