using System.Collections.Generic; using RimWorld; using UnityEngine; using Verse; namespace AIImages.Models { /// /// Модель данных внешности персонажа для генерации промптов /// public class PawnAppearanceData { public string Name { get; set; } public Gender Gender { get; set; } public int Age { get; set; } public string BodyType { get; set; } public Color SkinColor { get; set; } public List SkinColorGeneDefNames { get; set; } public string HairStyle { get; set; } public string HairDefName { get; set; } public Color HairColor { get; set; } public List Traits { get; set; } public List Apparel { get; set; } public PawnAppearanceData() { Traits = new List(); Apparel = new List(); SkinColorGeneDefNames = new List(); } } /// /// Данные об одежде персонажа /// public class ApparelData { public string Label { get; set; } public string DefName { get; set; } public string Material { get; set; } public string MaterialDefName { get; set; } public QualityCategory? Quality { get; set; } public Color Color { get; set; } public string LayerType { get; set; } public int Durability { get; set; } public int MaxDurability { get; set; } public float DurabilityPercent => MaxDurability > 0 ? (float)Durability / MaxDurability : 1f; } }