Implement tiled multiplayer city simulation and scaling stages

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mrleo1nid committed 2026-10-30 22:06:56 +03:00
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# Browser client
`tiles.ts` loads prepared city tiles over HTTP. The existing renderer and offline
debug generator remain in `src/` to preserve the working prototype.
Open `/?city=/cities/demo/manifest.json`. Camera movement loads only intersecting
tiles plus a margin, with six concurrent requests and a bounded tile cache.
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import { create, fromBinary, toBinary } from '@bufbuild/protobuf';
import { ClientMessageSchema, ServerMessageSchema, type ClientMessage, type Welcome, type Clock, type VoteState } from './generated/city_pb';
import type { Bounds } from '../src/city/format';
import { EntityState } from './entities';
export class RoomConnection {
readonly entities = new EntityState();
private socket: WebSocket;
private ping: ReturnType<typeof setInterval>;
private closed = false;
private pendingBounds: Bounds | null = null;
private welcomed = false;
private lod = 0;
private retry:ReturnType<typeof setTimeout> | undefined;
constructor(room: string, nickname: string, private events: {
welcome: (welcome: Welcome) => void; status: (text: string) => void;
clock: (clock: Clock) => void; vote: (vote: VoteState) => void;
}) {
const url = new URL(`/api/rooms/${encodeURIComponent(room)}/ws`, location.href);
url.protocol = url.protocol === 'https:' ? 'wss:' : 'ws:';
this.socket = new WebSocket(url); this.socket.binaryType = 'arraybuffer';
this.socket.onopen = () => this.send({ case: 'join', value: { room, nickname, clientVersion: 1 } });
this.socket.onmessage = ev => {
try {
const message = fromBinary(ServerMessageSchema, new Uint8Array(ev.data));
const b = message.body;
switch (b.case) {
case 'welcome':
if (b.value.protocolVersion !== 1) throw new Error('Несовместимая версия сервера');
this.welcomed = true; events.welcome(b.value);
if (this.pendingBounds) this.subscribe(this.pendingBounds);
break;
case 'snapshot': this.entities.snapshot(b.value); break;
case 'delta': this.entities.delta(b.value); break;
case 'error':
if (b.value.code === 'ENTITY_LIMIT' && this.pendingBounds && this.lod < 10) {
this.lod++; this.subscribe(this.pendingBounds); events.status(`Плотная область: отображается 1 из ${2 ** this.lod} жителей`);
} else if (b.value.code==='TRAFFIC_LIMIT' && this.pendingBounds) {
const bounds=this.pendingBounds;clearTimeout(this.retry);
this.retry=setTimeout(()=>{if (this.pendingBounds===bounds) this.subscribe(bounds);},1000);
events.status('Подождите, обновляем область…');
} else events.status(b.value.code === 'VOTE_LIMIT' ? 'Дождитесь завершения голосования или 30-секундного интервала между предложениями' : `${b.value.code}: ${b.value.message}`);
break;
case 'clock': events.clock(b.value); break;
case 'voteState': events.vote(b.value); break;
}
} catch (error) { events.status((error as Error).message); this.destroy(); }
};
this.socket.onclose = () => { clearInterval(this.ping); this.entities.clear(); if (!this.closed) events.status('Соединение закрыто. Вернитесь в список комнат, чтобы войти снова.'); };
this.socket.onerror = () => events.status('Не удалось подключиться к серверу');
this.ping = setInterval(() => this.send({ case: 'ping', value: { nonce: 1 } }), 20_000);
}
private send(body: any) {
if (this.socket.readyState === WebSocket.OPEN) this.socket.send(toBinary(ClientMessageSchema, create(ClientMessageSchema, { body })));
}
subscribe(bounds: Bounds) {
clearTimeout(this.retry);
this.pendingBounds = bounds;
if (!this.welcomed) return;
this.send({ case: 'subscribe', value: { rect: {
minX: Math.round(bounds.minX * 100), minY: Math.round(bounds.minY * 100),
maxX: Math.round(bounds.maxX * 100), maxY: Math.round(bounds.maxY * 100),
}, lod: this.lod } });
}
propose(speed: number) { this.send({ case: 'propose', value: { speed } }); }
vote(yes: boolean) { this.send({ case: 'vote', value: { yes } }); }
destroy() { this.closed = true; clearTimeout(this.retry); clearInterval(this.ping); this.socket.close(); this.entities.clear(); }
}
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import type { Agent, Delta, Snapshot } from './generated/city_pb';
interface Sample { previous: Agent; current: Agent; fromTick: number; toTick: number }
/** Keep only subscribed entities. Time is aligned to the latest server tick. */
export class EntityState {
private entities = new Map<number, Sample>();
private tick = 0;
private received = 0;
snapshot(snapshot: Snapshot, now = performance.now()) {
this.entities.clear(); this.tick = Number(snapshot.tick); this.received = now;
for (const a of snapshot.entities) this.entities.set(a.id, { previous: a, current: a, fromTick: this.tick, toTick: this.tick });
}
delta(delta: Delta, now = performance.now()) {
const tick = Number(delta.tick);
if (tick < this.tick) return;
this.tick = tick; this.received = now;
for (const id of delta.despawned) this.entities.delete(id);
for (const a of delta.spawned) this.entities.set(a.id, { previous: a, current: a, fromTick: tick, toTick: tick });
for (const a of delta.changed) {
const old = this.entities.get(a.id);
if (old) this.entities.set(a.id, { previous: old.current, current: a, fromTick: old.toTick, toTick: tick });
}
}
positions(now = performance.now()): { id: number; x: number; y: number }[] {
const renderTick = this.tick + (now - this.received - 200) / 100;
return [...this.entities].map(([id, s]) => {
const t = s.toTick === s.fromTick ? 1 : Math.max(0, Math.min(1, (renderTick - s.fromTick) / (s.toTick - s.fromTick)));
return { id, x: (s.previous.x + (s.current.x - s.previous.x) * t) / 100, y: (s.previous.y + (s.current.y - s.previous.y) * t) / 100 };
});
}
clear() { this.entities.clear(); }
get size() { return this.entities.size; }
}
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// @generated by protoc-gen-es v2.16.0 with parameter "target=ts"
// @generated from file city.proto (package city, syntax proto3)
/* eslint-disable */
import type { GenFile, GenMessage } from "@bufbuild/protobuf/codegenv2";
import { fileDesc, messageDesc } from "@bufbuild/protobuf/codegenv2";
import type { Message } from "@bufbuild/protobuf";
/**
* Describes the file city.proto.
*/
export const file_city: GenFile = /*@__PURE__*/
fileDesc("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");
/**
* @generated from message city.Rect
*/
export type Rect = Message<"city.Rect"> & {
/**
* @generated from field: sint32 min_x = 1;
*/
minX: number;
/**
* @generated from field: sint32 min_y = 2;
*/
minY: number;
/**
* @generated from field: sint32 max_x = 3;
*/
maxX: number;
/**
* @generated from field: sint32 max_y = 4;
*/
maxY: number;
};
/**
* Describes the message city.Rect.
* Use `create(RectSchema)` to create a new message.
*/
export const RectSchema: GenMessage<Rect> = /*@__PURE__*/
messageDesc(file_city, 0);
/**
* @generated from message city.Join
*/
export type Join = Message<"city.Join"> & {
/**
* @generated from field: string room = 1;
*/
room: string;
/**
* @generated from field: uint32 client_version = 2;
*/
clientVersion: number;
/**
* @generated from field: string nickname = 3;
*/
nickname: string;
};
/**
* Describes the message city.Join.
* Use `create(JoinSchema)` to create a new message.
*/
export const JoinSchema: GenMessage<Join> = /*@__PURE__*/
messageDesc(file_city, 1);
/**
* @generated from message city.Subscribe
*/
export type Subscribe = Message<"city.Subscribe"> & {
/**
* @generated from field: city.Rect rect = 1;
*/
rect?: Rect | undefined;
/**
* @generated from field: uint32 lod = 2;
*/
lod: number;
};
/**
* Describes the message city.Subscribe.
* Use `create(SubscribeSchema)` to create a new message.
*/
export const SubscribeSchema: GenMessage<Subscribe> = /*@__PURE__*/
messageDesc(file_city, 2);
/**
* @generated from message city.Ping
*/
export type Ping = Message<"city.Ping"> & {
/**
* @generated from field: uint32 nonce = 1;
*/
nonce: number;
};
/**
* Describes the message city.Ping.
* Use `create(PingSchema)` to create a new message.
*/
export const PingSchema: GenMessage<Ping> = /*@__PURE__*/
messageDesc(file_city, 3);
/**
* @generated from message city.Propose
*/
export type Propose = Message<"city.Propose"> & {
/**
* @generated from field: uint32 speed = 1;
*/
speed: number;
};
/**
* Describes the message city.Propose.
* Use `create(ProposeSchema)` to create a new message.
*/
export const ProposeSchema: GenMessage<Propose> = /*@__PURE__*/
messageDesc(file_city, 4);
/**
* @generated from message city.Vote
*/
export type Vote = Message<"city.Vote"> & {
/**
* @generated from field: bool yes = 1;
*/
yes: boolean;
};
/**
* Describes the message city.Vote.
* Use `create(VoteSchema)` to create a new message.
*/
export const VoteSchema: GenMessage<Vote> = /*@__PURE__*/
messageDesc(file_city, 5);
/**
* @generated from message city.CreateCity
*/
export type CreateCity = Message<"city.CreateCity"> & {
/**
* @generated from field: repeated double bbox = 1;
*/
bbox: number[];
/**
* @generated from field: string name = 2;
*/
name: string;
/**
* @generated from field: uint32 seed = 3;
*/
seed: number;
};
/**
* Describes the message city.CreateCity.
* Use `create(CreateCitySchema)` to create a new message.
*/
export const CreateCitySchema: GenMessage<CreateCity> = /*@__PURE__*/
messageDesc(file_city, 6);
/**
* @generated from message city.CityJob
*/
export type CityJob = Message<"city.CityJob"> & {
/**
* @generated from field: string id = 1;
*/
id: string;
/**
* @generated from field: string city_id = 2;
*/
cityId: string;
/**
* @generated from field: string status = 3;
*/
status: string;
/**
* @generated from field: string room_id = 4;
*/
roomId: string;
/**
* @generated from field: string error = 5;
*/
error: string;
/**
* @generated from field: string stage = 6;
*/
stage: string;
};
/**
* Describes the message city.CityJob.
* Use `create(CityJobSchema)` to create a new message.
*/
export const CityJobSchema: GenMessage<CityJob> = /*@__PURE__*/
messageDesc(file_city, 7);
/**
* @generated from message city.ClientMessage
*/
export type ClientMessage = Message<"city.ClientMessage"> & {
/**
* @generated from oneof city.ClientMessage.body
*/
body: {
/**
* @generated from field: city.Join join = 1;
*/
value: Join;
case: "join";
} | {
/**
* @generated from field: city.Subscribe subscribe = 2;
*/
value: Subscribe;
case: "subscribe";
} | {
/**
* @generated from field: city.Ping ping = 3;
*/
value: Ping;
case: "ping";
} | {
/**
* @generated from field: city.Propose propose = 4;
*/
value: Propose;
case: "propose";
} | {
/**
* @generated from field: city.Vote vote = 5;
*/
value: Vote;
case: "vote";
} | { case: undefined; value?: undefined };
};
/**
* Describes the message city.ClientMessage.
* Use `create(ClientMessageSchema)` to create a new message.
*/
export const ClientMessageSchema: GenMessage<ClientMessage> = /*@__PURE__*/
messageDesc(file_city, 8);
/**
* @generated from message city.Agent
*/
export type Agent = Message<"city.Agent"> & {
/**
* @generated from field: uint32 id = 1;
*/
id: number;
/**
* @generated from field: sint32 x = 2;
*/
x: number;
/**
* @generated from field: sint32 y = 3;
*/
y: number;
/**
* @generated from field: uint32 kind = 4;
*/
kind: number;
};
/**
* Describes the message city.Agent.
* Use `create(AgentSchema)` to create a new message.
*/
export const AgentSchema: GenMessage<Agent> = /*@__PURE__*/
messageDesc(file_city, 9);
/**
* @generated from message city.Welcome
*/
export type Welcome = Message<"city.Welcome"> & {
/**
* @generated from field: string room = 1;
*/
room: string;
/**
* @generated from field: uint64 tick = 2;
*/
tick: bigint;
/**
* @generated from field: string city_manifest_url = 3;
*/
cityManifestUrl: string;
/**
* @generated from field: string session = 4;
*/
session: string;
/**
* @generated from field: uint32 protocol_version = 5;
*/
protocolVersion: number;
};
/**
* Describes the message city.Welcome.
* Use `create(WelcomeSchema)` to create a new message.
*/
export const WelcomeSchema: GenMessage<Welcome> = /*@__PURE__*/
messageDesc(file_city, 10);
/**
* @generated from message city.Snapshot
*/
export type Snapshot = Message<"city.Snapshot"> & {
/**
* @generated from field: uint64 tick = 1;
*/
tick: bigint;
/**
* @generated from field: repeated city.Agent entities = 2;
*/
entities: Agent[];
};
/**
* Describes the message city.Snapshot.
* Use `create(SnapshotSchema)` to create a new message.
*/
export const SnapshotSchema: GenMessage<Snapshot> = /*@__PURE__*/
messageDesc(file_city, 11);
/**
* @generated from message city.Delta
*/
export type Delta = Message<"city.Delta"> & {
/**
* @generated from field: uint64 tick = 1;
*/
tick: bigint;
/**
* @generated from field: repeated city.Agent spawned = 2;
*/
spawned: Agent[];
/**
* @generated from field: repeated city.Agent changed = 3;
*/
changed: Agent[];
/**
* @generated from field: repeated uint32 despawned = 4;
*/
despawned: number[];
};
/**
* Describes the message city.Delta.
* Use `create(DeltaSchema)` to create a new message.
*/
export const DeltaSchema: GenMessage<Delta> = /*@__PURE__*/
messageDesc(file_city, 12);
/**
* @generated from message city.Error
*/
export type Error = Message<"city.Error"> & {
/**
* @generated from field: string code = 1;
*/
code: string;
/**
* @generated from field: string message = 2;
*/
message: string;
};
/**
* Describes the message city.Error.
* Use `create(ErrorSchema)` to create a new message.
*/
export const ErrorSchema: GenMessage<Error> = /*@__PURE__*/
messageDesc(file_city, 13);
/**
* @generated from message city.VoteState
*/
export type VoteState = Message<"city.VoteState"> & {
/**
* @generated from field: bool active = 1;
*/
active: boolean;
/**
* @generated from field: uint32 speed = 2;
*/
speed: number;
/**
* @generated from field: uint32 yes = 3;
*/
yes: number;
/**
* @generated from field: uint32 players = 4;
*/
players: number;
/**
* @generated from field: uint32 remaining_seconds = 5;
*/
remainingSeconds: number;
};
/**
* Describes the message city.VoteState.
* Use `create(VoteStateSchema)` to create a new message.
*/
export const VoteStateSchema: GenMessage<VoteState> = /*@__PURE__*/
messageDesc(file_city, 14);
/**
* @generated from message city.Clock
*/
export type Clock = Message<"city.Clock"> & {
/**
* @generated from field: uint64 tick = 1;
*/
tick: bigint;
/**
* @generated from field: double game_seconds = 2;
*/
gameSeconds: number;
/**
* @generated from field: uint32 speed = 3;
*/
speed: number;
};
/**
* Describes the message city.Clock.
* Use `create(ClockSchema)` to create a new message.
*/
export const ClockSchema: GenMessage<Clock> = /*@__PURE__*/
messageDesc(file_city, 15);
/**
* @generated from message city.ServerMessage
*/
export type ServerMessage = Message<"city.ServerMessage"> & {
/**
* @generated from oneof city.ServerMessage.body
*/
body: {
/**
* @generated from field: city.Welcome welcome = 1;
*/
value: Welcome;
case: "welcome";
} | {
/**
* @generated from field: city.Snapshot snapshot = 2;
*/
value: Snapshot;
case: "snapshot";
} | {
/**
* @generated from field: city.Delta delta = 3;
*/
value: Delta;
case: "delta";
} | {
/**
* @generated from field: city.Error error = 4;
*/
value: Error;
case: "error";
} | {
/**
* @generated from field: city.Ping pong = 5;
*/
value: Ping;
case: "pong";
} | {
/**
* @generated from field: city.VoteState vote_state = 6;
*/
value: VoteState;
case: "voteState";
} | {
/**
* @generated from field: city.Clock clock = 7;
*/
value: Clock;
case: "clock";
} | { case: undefined; value?: undefined };
};
/**
* Describes the message city.ServerMessage.
* Use `create(ServerMessageSchema)` to create a new message.
*/
export const ServerMessageSchema: GenMessage<ServerMessage> = /*@__PURE__*/
messageDesc(file_city, 16);
/**
* @generated from message city.SavedAgent
*/
export type SavedAgent = Message<"city.SavedAgent"> & {
/**
* @generated from field: uint32 id = 1;
*/
id: number;
/**
* @generated from field: uint32 route = 2;
*/
route: number;
/**
* @generated from field: double distance = 3;
*/
distance: number;
};
/**
* Describes the message city.SavedAgent.
* Use `create(SavedAgentSchema)` to create a new message.
*/
export const SavedAgentSchema: GenMessage<SavedAgent> = /*@__PURE__*/
messageDesc(file_city, 17);
/**
* @generated from message city.Route
*/
export type Route = Message<"city.Route"> & {
/**
* @generated from field: repeated sint32 xy = 1;
*/
xy: number[];
/**
* @generated from field: string home_id = 2;
*/
homeId: string;
/**
* @generated from field: string workplace_id = 3;
*/
workplaceId: string;
};
/**
* Describes the message city.Route.
* Use `create(RouteSchema)` to create a new message.
*/
export const RouteSchema: GenMessage<Route> = /*@__PURE__*/
messageDesc(file_city, 18);
/**
* @generated from message city.RoomSave
*/
export type RoomSave = Message<"city.RoomSave"> & {
/**
* @generated from field: uint32 version = 1;
*/
version: number;
/**
* @generated from field: string id = 2;
*/
id: string;
/**
* @generated from field: string city_id = 3;
*/
cityId: string;
/**
* @generated from field: uint32 city_version = 4;
*/
cityVersion: number;
/**
* @generated from field: uint64 tick = 5;
*/
tick: bigint;
/**
* @generated from field: uint64 seed = 6;
*/
seed: bigint;
/**
* @generated from field: double game_seconds = 7;
*/
gameSeconds: number;
/**
* @generated from field: uint32 speed = 8;
*/
speed: number;
/**
* @generated from field: repeated city.SavedAgent agents = 9;
*/
agents: SavedAgent[];
/**
* @generated from field: repeated city.Route routes = 10;
*/
routes: Route[];
/**
* @generated from field: string city_revision = 11;
*/
cityRevision: string;
};
/**
* Describes the message city.RoomSave.
* Use `create(RoomSaveSchema)` to create a new message.
*/
export const RoomSaveSchema: GenMessage<RoomSave> = /*@__PURE__*/
messageDesc(file_city, 19);
+55
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import { assembleWorld, intersects, parseManifest, parseTile, type Bounds, type CityManifest, type CityTile } from '../src/city/format';
/** Explicit gzip files work even on static hosts without Content-Encoding headers. */
export async function fetchJson(url: string, signal?: AbortSignal, sha256?: string): Promise<unknown> {
const response = await fetch(url, { signal });
if (!response.ok) throw new Error(`HTTP ${response.status}: ${url}`);
const bytes = new Uint8Array(await response.arrayBuffer());
let blob = new Blob([bytes]);
if (bytes[0] === 0x1f && bytes[1] === 0x8b) {
blob = await new Response(blob.stream().pipeThrough(new DecompressionStream('gzip'))).blob();
}
const content = await blob.arrayBuffer();
if (sha256) {
const hash = globalThis.crypto?.subtle ? new Uint8Array(await crypto.subtle.digest('SHA-256', content)) :
(await import('@noble/hashes/sha2.js')).sha256(new Uint8Array(content));
const digest = [...hash].map(n=>n.toString(16).padStart(2,'0')).join('');
if (digest !== sha256) throw new Error(`City tile checksum mismatch: ${url}`);
}
return JSON.parse(new TextDecoder().decode(content));
}
export class TileLoader {
private cache = new Map<string, CityTile>();
private pending: AbortController | null = null;
private revision = 0;
constructor(readonly manifest: CityManifest, readonly manifestUrl: string, private maxTiles = 128) {}
static async open(url: string, signal?: AbortSignal) {
const absolute = new URL(url, location.href).href;
return new TileLoader(parseManifest(await fetchJson(absolute, signal)), absolute);
}
async load(bounds: Bounds) {
const revision = ++this.revision;
this.pending?.abort();
const controller = this.pending = new AbortController();
const wanted = this.manifest.tiles.filter(t => intersects(t.bounds, bounds));
if (wanted.length > this.maxTiles) throw new Error(`Слишком большой обзор: ${wanted.length} тайлов. Приблизьте карту (лимит ${this.maxTiles}).`);
const loaded = new Map<string, CityTile>();
let cursor = 0;
// Bound HTTP concurrency and preserve old viewport until every new tile is available.
try { await Promise.all(Array.from({ length: Math.min(6, wanted.length) }, async () => {
while (cursor < wanted.length) {
const ref = wanted[cursor++];
let tile = this.cache.get(ref.id);
if (!tile) tile = parseTile(await fetchJson(new URL(ref.url, this.manifestUrl).href, controller.signal, ref.sha256), this.manifest.city.id, ref.id);
loaded.set(ref.id, tile);
}
})); } catch (error) { controller.abort(); throw error; }
if (revision !== this.revision) throw new DOMException('Superseded viewport', 'AbortError');
for (const [id, tile] of loaded) { this.cache.delete(id); this.cache.set(id, tile); }
while (this.cache.size > this.maxTiles) this.cache.delete(this.cache.keys().next().value!);
return assembleWorld(this.manifest, wanted.map(t => loaded.get(t.id)!));
}
emptyWorld() { return assembleWorld(this.manifest, []); }
destroy() { ++this.revision; this.pending?.abort(); this.cache.clear(); }
}