Implement tiled multiplayer city simulation and scaling stages

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mrleo1nid committed 2026-10-30 22:06:56 +03:00
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# Browser client
`tiles.ts` loads prepared city tiles over HTTP. The existing renderer and offline
debug generator remain in `src/` to preserve the working prototype.
Open `/?city=/cities/demo/manifest.json`. Camera movement loads only intersecting
tiles plus a margin, with six concurrent requests and a bounded tile cache.