Implement tiled multiplayer city simulation and scaling stages
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@@ -0,0 +1,14 @@
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import { existsSync } from 'node:fs';
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import { resolve, delimiter } from 'node:path';
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import { spawn } from 'node:child_process';
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const local = resolve('.tools/cargo');
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const executable = resolve(local,'bin',process.platform === 'win32' ? 'cargo.exe' : 'cargo');
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const env = {...process.env};
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if (existsSync(executable)) {
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env.CARGO_HOME = local; env.RUSTUP_HOME = resolve('.tools/rustup');
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const pathKey=Object.keys(env).find(key=>key.toLowerCase()==='path') || 'PATH';
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env[pathKey] = `${resolve(local,'bin')}${delimiter}${env[pathKey] || ''}`;
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}
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const child = spawn(existsSync(executable) ? executable : 'cargo',process.argv.slice(2),{stdio:'inherit',env});
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child.on('error',error=>{console.error(`Rust toolchain is required: ${error.message}`);process.exitCode=1;});
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child.on('exit',code=>{process.exitCode=code ?? 1;});
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