Update project configuration files and improve save menu functionality. Added editorconfig settings for various file types, enhanced .gitattributes for text and binary file handling, expanded .gitignore for build and local settings, and modified save_menu.gd to maintain focus on UI elements after refresh.

This commit is contained in:
Leonid Pershin
2026-08-10 21:03:50 +03:00
parent f16f60445c
commit adfbbbcec3
6 changed files with 280 additions and 7 deletions
+20
View File
@@ -2,3 +2,23 @@ root = true
[*]
charset = utf-8
end_of_line = lf
insert_final_newline = true
trim_trailing_whitespace = true
# GDScript требует табов для отступов.
[*.{gd,gdshader}]
indent_style = tab
indent_size = 4
# Сцены и ресурсы Godot редактирует сам — не трогаем пробелы.
[*.{tscn,tres,godot,import,uid}]
trim_trailing_whitespace = false
insert_final_newline = false
[*.{md,yml,yaml,json}]
indent_style = space
indent_size = 2
[*.md]
trim_trailing_whitespace = false