Update project configuration and documentation. Added .NET assembly name in project.godot, clarified GDScript project structure in CLAUDE.md, and expanded README.md with details on texture filtering and asset management practices.
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@@ -25,11 +25,16 @@ EventBus="*res://src/autoload/event_bus.gd"
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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[dotnet]
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project/assembly_name="g-world"
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[editor_plugins]
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enabled=PackedStringArray("res://addons/godot_ai/plugin.cfg")
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[rendering]
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textures/canvas_textures/default_texture_filter=0
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rendering_device/driver.windows="d3d12"
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renderer/rendering_method="mobile"
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