Update project configuration and documentation. Added .NET assembly name in project.godot, clarified GDScript project structure in CLAUDE.md, and expanded README.md with details on texture filtering and asset management practices.

This commit is contained in:
Leonid Pershin
2026-08-12 10:45:45 +03:00
parent 05c7ba82d1
commit b23aa5a087
217 changed files with 4384 additions and 2 deletions
+5
View File
@@ -25,11 +25,16 @@ EventBus="*res://src/autoload/event_bus.gd"
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[dotnet]
project/assembly_name="g-world"
[editor_plugins]
enabled=PackedStringArray("res://addons/godot_ai/plugin.cfg")
[rendering]
textures/canvas_textures/default_texture_filter=0
rendering_device/driver.windows="d3d12"
renderer/rendering_method="mobile"