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Leonid Pershin
2026-08-10 20:39:06 +03:00
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@tool
class_name McpSettings
extends RefCounted
## Shared EditorSettings key constants for the godot_ai/* namespace.
##
## Centralised here so lightweight files (e.g. telemetry.gd) can reference
## settings keys without pulling in the full client_configurator.gd dep tree.
## All keys must keep their raw string values stable across releases because
## they are persisted in the user's editor_settings-4.tres.
const SETTING_HTTP_PORT := "godot_ai/http_port"
## Comma-separated list of tool domains excluded from the server at spawn time.
const SETTING_EXCLUDED_DOMAINS := "godot_ai/excluded_domains"
const SETTING_TELEMETRY_ENABLED := "godot_ai/telemetry_enabled"
## Comma-separated CIDRs / bare IPs passed to the server as `--allow-host`
## at spawn time (#507, server core #421). Empty means loopback-only.
const SETTING_ALLOW_HOSTS := "godot_ai/allow_remote_hosts"
## Whether MCP log lines echo to the Godot console (dock "Log" toggle).
## The dock's ring-buffer log panel keeps recording regardless.
const SETTING_MCP_LOGGING := "godot_ai/mcp_logging"
## Returns true if the string value is truthy
## ("1", "true", "yes", "on", case-insensitive, whitespace-trimmed).
static func truthy(value: String) -> bool:
return value.strip_edges().to_lower() in ["1", "true", "yes", "on"]
## Returns true if the named environment variable is set to a truthy value.
static func env_truthy(var_name: String) -> bool:
return truthy(OS.get_environment(var_name))
## Returns true if telemetry should be active, checking in priority order:
## 1. GODOT_AI_DISABLE_TELEMETRY / DISABLE_TELEMETRY env vars
## 2. The godot_ai/telemetry_enabled EditorSetting written by the dock UI
## Defaults to true when neither source has set a preference.
static func telemetry_enabled() -> bool:
if env_truthy("GODOT_AI_DISABLE_TELEMETRY") or env_truthy("DISABLE_TELEMETRY"):
return false
var es := EditorInterface.get_editor_settings()
if es != null and es.has_setting(SETTING_TELEMETRY_ENABLED):
return bool(es.get_setting(SETTING_TELEMETRY_ENABLED))
return true
## Returns whether MCP log lines should echo to the Godot console. Read at
## plugin startup (to apply the persisted choice to the log buffer and
## dispatcher) and by the dock's LogViewer toggle for its initial state.
## Defaults to true when the user has never touched the toggle.
static func mcp_logging_enabled() -> bool:
var es := EditorInterface.get_editor_settings()
if es != null and es.has_setting(SETTING_MCP_LOGGING):
return bool(es.get_setting(SETTING_MCP_LOGGING))
return true
## Persist the dock "Log" toggle so the choice survives editor restarts (#626).
static func set_mcp_logging_enabled(enabled: bool) -> void:
var es := EditorInterface.get_editor_settings()
if es != null:
es.set_setting(SETTING_MCP_LOGGING, enabled)