Leonid Pershin
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709776116b
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Refactor vault camera and grid logic for improved zoom and positioning. Adjusted zoom step value, refined camera limits based on vault structure, and updated grid depth calculations. Enhanced drawing functions in vault view to include entrance visualization and corrected depth handling for pebbles and dirt rendering.
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2026-08-11 09:35:31 +03:00 |
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Leonid Pershin
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ecef4a857c
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Enhance vault scene functionality and user interaction. Updated control instructions for room selection, implemented mode switching for building and demolishing, and refined input handling for mouse events. Added visual selection feedback for rooms and improved ghost placement logic. Updated HUD interactions to reflect new selection mechanics.
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2026-08-11 09:19:45 +03:00 |
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Leonid Pershin
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d9c8a1e0f6
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Remove AccentBar from main menu and associated animation logic. Update menu background shader to enhance starfield effect and adjust aurora band parameters for improved visual quality.
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2026-08-10 22:17:43 +03:00 |
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Leonid Pershin
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044dde7b5f
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Refactor game structure and update project settings for 2D gameplay. Removed the game stub scene, introduced a new vault scene, and organized game scripts into distinct files for grid management, rendering, and scene control. Updated input actions for camera movement and changed rendering method to Mobile for better performance.
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2026-08-10 21:36:56 +03:00 |
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Leonid Pershin
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adfbbbcec3
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Update project configuration files and improve save menu functionality. Added editorconfig settings for various file types, enhanced .gitattributes for text and binary file handling, expanded .gitignore for build and local settings, and modified save_menu.gd to maintain focus on UI elements after refresh.
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2026-08-10 21:03:50 +03:00 |
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Leonid Pershin
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f16f60445c
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first commit
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2026-08-10 20:39:06 +03:00 |
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