@tool class_name McpParamValidators extends RefCounted const ErrorCodes := preload("res://addons/godot_ai/utils/error_codes.gd") ## Type-check a JSON-decoded param Variant before assigning it into a typed ## GDScript local. The dispatcher only catches handler crashes as an opaque ## "malformed result" (issue #210), so a typed assignment like ## var group: String = params.get("group", "") ## will runtime-error and bubble up without telling the caller which param ## was the wrong shape. Only string params are guarded — int/bool params ## can't be: Godot's JSON parser decodes every number as float (a wire `5` ## arrives as `5.0`), so a strict int check would reject every legitimate ## integer a client sends, and GDScript's typed assignment already converts ## numeric Variants safely. Bool params arrive as real bools and a wrong ## type surfaces through the dispatcher's malformed-result path. ## Returns null iff `value` is a String or StringName. On any other type ## returns an INVALID_PARAMS error dict whose message names both `name` and ## the actual Variant type (via Godot's built-in `type_string`). static func require_string(name: String, value: Variant) -> Variant: var t := typeof(value) if t == TYPE_STRING or t == TYPE_STRING_NAME: return null return ErrorCodes.make( ErrorCodes.WRONG_TYPE, "Param '%s' must be a String, got %s" % [name, type_string(t)], )