; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="g-world" run/main_scene="res://src/main/main.tscn" config/features=PackedStringArray("4.7", "Mobile") config/icon="res://icon.svg" [autoload] _mcp_game_helper="*res://addons/godot_ai/runtime/game_helper.gd" EventBus="*res://src/autoload/event_bus.gd" [display] window/stretch/mode="canvas_items" window/stretch/aspect="expand" [dotnet] project/assembly_name="g-world" [editor_plugins] enabled=PackedStringArray("res://addons/godot_ai/plugin.cfg") [rendering] textures/canvas_textures/default_texture_filter=0 rendering_device/driver.windows="d3d12" renderer/rendering_method="mobile"