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709776116b3bcd0e010f767becb818cd7f56210a
g-world
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scripts
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game
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Leonid Pershin
709776116b
Refactor vault camera and grid logic for improved zoom and positioning. Adjusted zoom step value, refined camera limits based on vault structure, and updated grid depth calculations. Enhanced drawing functions in vault view to include entrance visualization and corrected depth handling for pebbles and dirt rendering.
2026-08-11 09:35:31 +03:00
..
vault_camera.gd
Refactor vault camera and grid logic for improved zoom and positioning. Adjusted zoom step value, refined camera limits based on vault structure, and updated grid depth calculations. Enhanced drawing functions in vault view to include entrance visualization and corrected depth handling for pebbles and dirt rendering.
2026-08-11 09:35:31 +03:00
vault_camera.gd.uid
Refactor game structure and update project settings for 2D gameplay. Removed the game stub scene, introduced a new vault scene, and organized game scripts into distinct files for grid management, rendering, and scene control. Updated input actions for camera movement and changed rendering method to Mobile for better performance.
2026-08-10 21:36:56 +03:00
vault_grid.gd
Refactor vault camera and grid logic for improved zoom and positioning. Adjusted zoom step value, refined camera limits based on vault structure, and updated grid depth calculations. Enhanced drawing functions in vault view to include entrance visualization and corrected depth handling for pebbles and dirt rendering.
2026-08-11 09:35:31 +03:00
vault_grid.gd.uid
Refactor game structure and update project settings for 2D gameplay. Removed the game stub scene, introduced a new vault scene, and organized game scripts into distinct files for grid management, rendering, and scene control. Updated input actions for camera movement and changed rendering method to Mobile for better performance.
2026-08-10 21:36:56 +03:00
vault_scene.gd
Enhance vault scene functionality and user interaction. Updated control instructions for room selection, implemented mode switching for building and demolishing, and refined input handling for mouse events. Added visual selection feedback for rooms and improved ghost placement logic. Updated HUD interactions to reflect new selection mechanics.
2026-08-11 09:19:45 +03:00
vault_scene.gd.uid
Refactor game structure and update project settings for 2D gameplay. Removed the game stub scene, introduced a new vault scene, and organized game scripts into distinct files for grid management, rendering, and scene control. Updated input actions for camera movement and changed rendering method to Mobile for better performance.
2026-08-10 21:36:56 +03:00
vault_view.gd
Refactor vault camera and grid logic for improved zoom and positioning. Adjusted zoom step value, refined camera limits based on vault structure, and updated grid depth calculations. Enhanced drawing functions in vault view to include entrance visualization and corrected depth handling for pebbles and dirt rendering.
2026-08-11 09:35:31 +03:00
vault_view.gd.uid
Refactor game structure and update project settings for 2D gameplay. Removed the game stub scene, introduced a new vault scene, and organized game scripts into distinct files for grid management, rendering, and scene control. Updated input actions for camera movement and changed rendering method to Mobile for better performance.
2026-08-10 21:36:56 +03:00