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ecef4a857c331c579cab19cf22a221e6f412d7ce
g-world
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scripts
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game
T
History
Leonid Pershin
ecef4a857c
Enhance vault scene functionality and user interaction. Updated control instructions for room selection, implemented mode switching for building and demolishing, and refined input handling for mouse events. Added visual selection feedback for rooms and improved ghost placement logic. Updated HUD interactions to reflect new selection mechanics.
2026-08-11 09:19:45 +03:00
..
vault_camera.gd
Refactor game structure and update project settings for 2D gameplay. Removed the game stub scene, introduced a new vault scene, and organized game scripts into distinct files for grid management, rendering, and scene control. Updated input actions for camera movement and changed rendering method to Mobile for better performance.
2026-08-10 21:36:56 +03:00
vault_camera.gd.uid
Refactor game structure and update project settings for 2D gameplay. Removed the game stub scene, introduced a new vault scene, and organized game scripts into distinct files for grid management, rendering, and scene control. Updated input actions for camera movement and changed rendering method to Mobile for better performance.
2026-08-10 21:36:56 +03:00
vault_grid.gd
Refactor game structure and update project settings for 2D gameplay. Removed the game stub scene, introduced a new vault scene, and organized game scripts into distinct files for grid management, rendering, and scene control. Updated input actions for camera movement and changed rendering method to Mobile for better performance.
2026-08-10 21:36:56 +03:00
vault_grid.gd.uid
Refactor game structure and update project settings for 2D gameplay. Removed the game stub scene, introduced a new vault scene, and organized game scripts into distinct files for grid management, rendering, and scene control. Updated input actions for camera movement and changed rendering method to Mobile for better performance.
2026-08-10 21:36:56 +03:00
vault_scene.gd
Enhance vault scene functionality and user interaction. Updated control instructions for room selection, implemented mode switching for building and demolishing, and refined input handling for mouse events. Added visual selection feedback for rooms and improved ghost placement logic. Updated HUD interactions to reflect new selection mechanics.
2026-08-11 09:19:45 +03:00
vault_scene.gd.uid
Refactor game structure and update project settings for 2D gameplay. Removed the game stub scene, introduced a new vault scene, and organized game scripts into distinct files for grid management, rendering, and scene control. Updated input actions for camera movement and changed rendering method to Mobile for better performance.
2026-08-10 21:36:56 +03:00
vault_view.gd
Enhance vault scene functionality and user interaction. Updated control instructions for room selection, implemented mode switching for building and demolishing, and refined input handling for mouse events. Added visual selection feedback for rooms and improved ghost placement logic. Updated HUD interactions to reflect new selection mechanics.
2026-08-11 09:19:45 +03:00
vault_view.gd.uid
Refactor game structure and update project settings for 2D gameplay. Removed the game stub scene, introduced a new vault scene, and organized game scripts into distinct files for grid management, rendering, and scene control. Updated input actions for camera movement and changed rendering method to Mobile for better performance.
2026-08-10 21:36:56 +03:00