Halve lesson gain when the bag has no textbook for the subject.
Locker and home do not count. A pack without the field keeps vanilla 0.5. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -4,6 +4,8 @@
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"needThreshold": 0.35,
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// Skill points a lesson adds per game hour, before traits and need state.
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"lessonSkillPerHour": 0.05,
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// No textbook for this lesson in the bag (locker and home do not count).
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"lessonNoTextbookFactor": 0.5,
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// Inclusive extra commute minutes. 0–6 matches the previous hardcoded roll so
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// the same seed still arrives at the same minute.
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"commuteSlackMin": 0,
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@@ -206,5 +206,6 @@
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"ApparelChanged": "changed clothes: {0}",
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"LessonNoTeacher": "lesson without a teacher: {0}",
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"LessonCold": "too cold in class: {0}",
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"LessonNoTextbook": "no textbook: {0}",
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"core": "Core",
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}
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@@ -206,5 +206,6 @@
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"ApparelChanged": "переоделся: {0}",
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"LessonNoTeacher": "урок без учителя: {0}",
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"LessonCold": "замёрз на уроке: {0}",
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"LessonNoTextbook": "нет учебника: {0}",
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"core": "Базовая игра",
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}
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