Update payroll cap to enhance staffing flexibility and adjust related documentation and tests
- Increased the `MonthlyPayrollCap` from 40,000 to 100,000, allowing for greater hiring capacity and subject assignments. - Updated relevant documentation to reflect the new payroll cap and its implications for staffing. - Adjusted tests to validate the new payroll cap and ensure proper functionality in staffing scenarios, including allocation and remaining payroll calculations. - Enhanced styling in the UI to accommodate the changes in management screens.
This commit is contained in:
@@ -119,7 +119,7 @@ Simulation tunables live under the `Simulation` section of
|
||||
| `ModsDirectory` | `mods` | pack folders; `core` is required |
|
||||
| `SaveIntervalSeconds` | 30 | rare clock snapshot; not every tick |
|
||||
| `MinSaveIntervalMilliseconds` | 1000 | shortest gap between saves caused by pause or speed |
|
||||
| `MonthlyPayrollCap` | 40000 | monthly payroll the player may commit; hires and assignments that would exceed it are rejected |
|
||||
| `MonthlyPayrollCap` | 100000 | monthly payroll the player may commit; hires and assignments that would exceed it are rejected |
|
||||
| `SchoolWeekDays` | 5 | working days from Monday (5 is Mon–Fri; 6 adds Saturday) |
|
||||
|
||||
## What is deliberately missing
|
||||
|
||||
Reference in New Issue
Block a user