Update payroll cap to enhance staffing flexibility and adjust related documentation and tests
ci / server (push) Failing after 10s
ci / client (push) Successful in 14s

- Increased the `MonthlyPayrollCap` from 40,000 to 100,000, allowing for greater hiring capacity and subject assignments.
- Updated relevant documentation to reflect the new payroll cap and its implications for staffing.
- Adjusted tests to validate the new payroll cap and ensure proper functionality in staffing scenarios, including allocation and remaining payroll calculations.
- Enhanced styling in the UI to accommodate the changes in management screens.
This commit is contained in:
Leonid Pershin
2026-08-19 13:09:45 +03:00
parent 25ce26064d
commit 207e7ecdb3
6 changed files with 39 additions and 21 deletions
+1 -1
View File
@@ -119,7 +119,7 @@ Simulation tunables live under the `Simulation` section of
| `ModsDirectory` | `mods` | pack folders; `core` is required |
| `SaveIntervalSeconds` | 30 | rare clock snapshot; not every tick |
| `MinSaveIntervalMilliseconds` | 1000 | shortest gap between saves caused by pause or speed |
| `MonthlyPayrollCap` | 40000 | monthly payroll the player may commit; hires and assignments that would exceed it are rejected |
| `MonthlyPayrollCap` | 100000 | monthly payroll the player may commit; hires and assignments that would exceed it are rejected |
| `SchoolWeekDays` | 5 | working days from Monday (5 is MonFri; 6 adds Saturday) |
## What is deliberately missing