Update payroll cap to enhance staffing flexibility and adjust related documentation and tests
- Increased the `MonthlyPayrollCap` from 40,000 to 100,000, allowing for greater hiring capacity and subject assignments. - Updated relevant documentation to reflect the new payroll cap and its implications for staffing. - Adjusted tests to validate the new payroll cap and ensure proper functionality in staffing scenarios, including allocation and remaining payroll calculations. - Enhanced styling in the UI to accommodate the changes in management screens.
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@@ -63,8 +63,13 @@ body {
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justify-content: center;
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}
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/*
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* No cap. A reading column has a sensible maximum width; a management screen does not — it is a
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* tree, a table and a timetable grid, and every pixel taken away from them is a pixel of scrolling.
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* The menu below keeps its column, because a row of cards centred on a wide display reads better.
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*/
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.screen.game {
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max-width: 1500px;
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max-width: none;
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}
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#status {
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@@ -585,6 +590,27 @@ body {
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text-transform: uppercase;
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}
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/*
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* Blocks on a card need a line between them, not just a caption: needs, family and the timetable
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* ran together into one wall. The rule hangs off the caption rather than a wrapper because not
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* every block has one — the timetable is a bare heading plus a grid.
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*
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* The faint hairlines inside a block (rows of a pair grid) stay lighter than this one on purpose:
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* strong line means a new block, faint line means the next row.
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*/
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.people__card .people__section-title {
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margin-top: 14px;
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padding-top: 11px;
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border-top: 1px solid var(--border);
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}
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/* The first block sits right under the name, where a divider would only add noise. */
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.people__card > .people__card-meta + .people__section > .people__section-title {
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margin-top: 0;
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padding-top: 0;
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border-top: 0;
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}
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/*
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* Name on the left, value on the right, as many columns as the panel is wide. As a bulleted list
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* fourteen skills ran the card past the fold with three quarters of the width empty.
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@@ -14,7 +14,7 @@
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"SavesDirectory": "saves",
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"ModsDirectory": "mods",
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"SaveIntervalSeconds": 30,
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"MonthlyPayrollCap": 40000,
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"MonthlyPayrollCap": 100000,
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"SchoolWeekDays": 5
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}
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}
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@@ -53,7 +53,7 @@ public sealed class SimulationOptions
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/// Monthly payroll the player may commit. Hire and subject assignment that would exceed it
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/// are rejected immediately; money itself does not move.
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/// </summary>
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public float MonthlyPayrollCap { get; set; } = 40_000f;
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public float MonthlyPayrollCap { get; set; } = 100_000f;
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/// <summary>
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/// Working days from Monday. Five is Mon–Fri; six adds Saturday; seven is every day.
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