Update payroll cap to enhance staffing flexibility and adjust related documentation and tests
- Increased the `MonthlyPayrollCap` from 40,000 to 100,000, allowing for greater hiring capacity and subject assignments. - Updated relevant documentation to reflect the new payroll cap and its implications for staffing. - Adjusted tests to validate the new payroll cap and ensure proper functionality in staffing scenarios, including allocation and remaining payroll calculations. - Enhanced styling in the UI to accommodate the changes in management screens.
This commit is contained in:
@@ -53,7 +53,7 @@ public sealed class SimulationOptions
|
||||
/// Monthly payroll the player may commit. Hire and subject assignment that would exceed it
|
||||
/// are rejected immediately; money itself does not move.
|
||||
/// </summary>
|
||||
public float MonthlyPayrollCap { get; set; } = 40_000f;
|
||||
public float MonthlyPayrollCap { get; set; } = 100_000f;
|
||||
|
||||
/// <summary>
|
||||
/// Working days from Monday. Five is Mon–Fri; six adds Saturday; seven is every day.
|
||||
|
||||
Reference in New Issue
Block a user