Update staffing management to enhance payroll and hiring functionalities
ci / server (push) Failing after 3m39s
ci / client (push) Successful in 14s

- Increased the `MonthlyPayrollCap` from 10,000 to 40,000, allowing for greater flexibility in hiring and subject assignments.
- Revised payroll calculation logic to ensure that staff members are compensated based on their actual weekly hours, with a minimum payment reflecting one full rate.
- Updated documentation to clarify the new payroll structure and its implications for hiring and subject assignments.
- Enhanced tests to validate the new payroll cap and ensure proper functionality in staffing scenarios, including the handling of uncovered subjects.
- Improved localization strings to reflect changes in staffing and payroll terminology.
This commit is contained in:
Leonid Pershin
2026-08-19 12:51:38 +03:00
parent d61240d5c1
commit 25ce26064d
20 changed files with 376 additions and 112 deletions
+1 -1
View File
@@ -53,7 +53,7 @@ public sealed class SimulationOptions
/// Monthly payroll the player may commit. Hire and subject assignment that would exceed it
/// are rejected immediately; money itself does not move.
/// </summary>
public float MonthlyPayrollCap { get; set; } = 10_000f;
public float MonthlyPayrollCap { get; set; } = 40_000f;
/// <summary>
/// Working days from Monday. Five is MonFri; six adds Saturday; seven is every day.