Enhance family and roster management in school simulation by implementing support for incomplete families, ensuring proper handling of absent parents while maintaining surname consistency. Update family creation logic to account for single-parent households and revise child identification to prevent ID conflicts. Introduce seat shuffling to prevent siblings from being placed in the same class, improving the realism of student distribution. Update related tests to validate these new functionalities and ensure robustness in family and roster handling.
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This commit is contained in:
Leonid Pershin
2026-08-18 21:13:16 +03:00
parent 7f6852548d
commit 3366e8e44b
19 changed files with 766 additions and 90 deletions
+25 -4
View File
@@ -30,7 +30,7 @@ public static class RosterGenerator
var when = DateTime.SpecifyKind(asOf ?? DefaultAsOf, DateTimeKind.Utc);
var yearStart = SchoolYears.StartOn(when);
var demand = SchoolDemand.From(catalog, map);
var plans = FamilyPlanner.Plan(schoolSeed, demand.Seats);
var plans = FamilyPlanner.Plan(schoolSeed, ShuffleSeats(demand.Seats, schoolSeed));
var people = new List<Person>();
var families = new List<Family>(plans.Count);
@@ -42,12 +42,14 @@ public static class RosterGenerator
}
var nextFamily = plans.Count;
while (people.Count(person => !person.IsStudent) < demand.Staff.Count)
var adults = people.Count(person => !person.IsStudent);
while (adults < demand.Staff.Count)
{
var (family, members) = FamilyFactory.CreateStaffOnly(catalog, names, schoolSeed, nextFamily, when);
var (family, member) = FamilyFactory.CreateStaffOnly(catalog, names, schoolSeed, nextFamily, when);
families.Add(family);
people.AddRange(members);
people.Add(member);
nextFamily++;
adults++;
}
var staffed = AssignStaff(people, demand.Staff);
@@ -55,6 +57,25 @@ public static class RosterGenerator
return new Roster(staffed, families, classes);
}
/// <summary>
/// Seats leave <see cref="SchoolDemand"/> grouped by classroom, and a family takes a run of
/// consecutive seats — so without this every pair of siblings landed in the same class, the
/// same year and the same twelve-month birth window. Shuffling is seeded, so the roster stays
/// reproducible.
/// </summary>
private static IReadOnlyList<PupilSeat> ShuffleSeats(IReadOnlyList<PupilSeat> seats, int schoolSeed)
{
var shuffled = seats.ToArray();
var rng = new Random(Seed.ForSchool(schoolSeed, Seed.SeatShuffleSalt));
for (var i = shuffled.Length - 1; i > 0; i--)
{
var j = rng.Next(i + 1);
(shuffled[i], shuffled[j]) = (shuffled[j], shuffled[i]);
}
return shuffled;
}
private static IReadOnlyList<Person> AssignStaff(List<Person> people, IReadOnlyList<StaffOpening> openings)
{
if (openings.Count == 0)